Showing posts with label All. Show all posts
Showing posts with label All. Show all posts

Tuesday, February 11, 2014

Unexpected Company_Wip2

I blocked out a good amount in this 10 second pass. With this said, I am heading into the first stage of my spline passes. All together, I have about a 15-17 second piece that I want to display on my 2nd demo reel. I am open for any suggestions and weak points.

Here is my second pass >> https://vimeo.com/86464580

Tuesday, January 28, 2014

Unexpected Company_1

As I was brainstorming, I took out my initial idea animating the Spiderbot with winter elements from point A to point B. I recreated the story so that it is amongst the bot and a lumber jack. I still kept what I had already animated and proceeded to the next challenges. Below is a vimeo link to a 9 second piece.

https://vimeo.com/85313496




Tuesday, January 14, 2014

Spiderbot Animation

I haven't quite figured out what title I prefer for this animation, but I am sure I'll think of something suitable. As I finish the previous "This Should be a Breeze" animation, I dive right into this one. For now, I am setting up the environment and timing it out with storytelling shots. Here is a snapshot of what is soon to come. 



"This should be a breeze"

Overall, I think this is close to being completed. I will note that there are smaller controls that need attention before wrapping this up (Hands,fingers, facial features). I changed the ending so as to shorten its entirety. It wasn't reaching its full potential and I feel it was dragging a bit. I cut about 6-7 seconds off in the long run.  I still kept the same idea of relation with my own golf game that can happen at times. Below is a dropbox link. 

https://dl.dropboxusercontent.com/u/19255162/Golfing.mov

  

Monday, December 2, 2013

"This Should be a Breeze" - Shot1: Block pass

In this pass, I adjusted my timing a bit so that the animation reads smoothly without any hiccups and misunderstandings. I went in and added breakdowns in this stage. Not all breakdowns are seen in this time around. For the next block pass, I will factor in more.

For the time being, here is a dropbox link >> https://dl.dropboxusercontent.com/u/19255162/S1_Blockpass1.mov

"This Should be a Breeze" - Shot1: Storytelling

When I golf, it always seems that luck is never on my side. I chose to animate something comical that can translate just how unfortunate my golf game can be on the course. I'll be updating shot progress as much as I can. Here is Shot 1: Storytelling.

Click here for the dropbox link >> https://dl.dropboxusercontent.com/u/19255162/S1_Storytelling_.mov

Renaissance Festival animation

Inspired by a couple of animations I stumbled upon in Vimeo, I chose to create a different type of walk cycle I had seen over the internet. Through readings, I found out how some animators were breaking up the cycle and arranging the animation to give more personality to their character. I took what I had experienced from the summer at a renaissance festival and applied it to this animation. The atmosphere was entertaining, loose and educational. This initial walk cycle idea developed into a small acting practice. Below is a link to the vimeo page. >> https://vimeo.com/80865705 




Monday, September 30, 2013

Kenny Roy Animation Practice (Final)

I made sure to address the necessary areas of the animation that were lacking some principles. I definitely enjoyed this whole exercise as I progressed through the end of the month since becoming a member half way into September. Looking forward to Kenny's critiques. Here is my final submission below

https://dl.dropboxusercontent.com/u/19255162/final2_good_copy.mov 

Monday, September 23, 2013

Kenny Roy Animation Practice (animation ver3)

There were a couple passes I skipped to post but I decided to wipe out the "pointing pose" and stick with the "tada" pose. Here is another WIP of my Kenny Roy take with Putting on a Hat. Below is a link to the first smooth pass.

Dropbox:
https://dl.dropboxusercontent.com/u/19255162/Putting_on_hat_Smoothpass_ver1.mov

Tuesday, September 17, 2013

Kenny Roy Animation Practice (animation ver2)

Below is version 2 of my WIP. I fixed a few things other animators suggested that were pretty helpful. Still in the blocking stage. I am trying to convey that Malcolm is thinking of his good times with his lucky hat then expresses his happiness in the end. So far this is what I came up with as a result. Trying to "do a lot more of a lot less". - Kenny Roy

Dropbox link:
https://dl.dropboxusercontent.com/u/19255162/Putting_on_hat_ver2_blocking_2.mov








Kenny Roy Animation Practice

For this month I had intentions of creating my own personal animation, but instead I finally decided to join Kenny Roy's website. With this said, Kenny's exercise for this month is to place a hat on a character's head. Below is version 1 of a blockpass (staging/storytelling). I am enjoying the challenge so far.

https://dl.dropboxusercontent.com/u/19255162/Hat_2_Head_v1_GCopy.mov

Saturday, March 23, 2013

Cowboy_animation

I have been focusing on trying to sharpen my lip sync animations. I decided to go with a Clint Eastwood vibe in this particular one I am currently working on. Before I jumped into things I really thought out what it is I wanted the audience to interpret. So as I storyboarded, I strategically tried to place the character, props, and cameras accordingly to make the animation understandable, smooth, and entertaining. Below is a shot I happened to enjoy. This animation is a WIP.

  

Tuesday, February 5, 2013

Smartpac Jacc 2

Here is an update of Smartpac Jacc 2. As I am organizing a short animation storyboard for my new demo reel intro, I try to decide a new look for the clumsy inventor. 

Tuesday, January 22, 2013

11 Sec Club Dec_Fixes

So I made sure I had some feedback before diving in to make the fixes. Based on the previous one, I think some were saying that it was unclear why the bartender fell in the first place. I positioned the other character's arm higher and more in the line of action directed towards the face for the adjustment.Also, some were saying that there were still tangent smoothing in the arms and other minor areas that could use less ambiguity. In the process, I pointed out errors myself that could of used better limb arrangements and facial flow to lead the viewer through the animation.Click for fixed video link >>> https://vimeo.com/57985360

Monday, January 14, 2013

11 Sec Club Dec Evolution Reel


It has been a long delay for posting this but I wanted to make sure I had enough critiques on this animation before I gave myself the green light. Keep in mind that the rendered version in this reel is not finalized. I'm going back to make the necessary changes and will end up posting it by itself.So here is the evolution of my 11 second animation that was worked on throughout the month of December. Click here for the link >> https://vimeo.com/57429221


Flow Lines

I continue to expose myself to the basic principles of animation. Recently I watched Kung Fu Panda for the second time and tried to really keep in mind of certain animation terms. In the shot below I happened to catch this clever set-up of Tigress and Po. In the short shot that it was, I noticed both her body and eyes lined up in such a way that it not only drew my attention on her but also Po's awestruck expression.

Monday, December 3, 2012

11sec club_December

For this months animation I went ahead and drew up a small storyboard for the sake of clarity before I act this out. I was given some critiques in the process and there were some significant changes that were made that will definitely help sell this in the long run. Here is the original storyboard.

Tuesday, November 27, 2012

Smartpac Jacc Take 2! WIP



Ever since my first version of Jacc was animated new ideas have been running through my head of what else Jacc could create. I won't spoil that just yet, but lets say it is a new smartpac, only....better! Looking forward to coming up with concepts for this soon to be 3D goofball. Here is a WIP of just the head.

Eggie baby version



Originally Chris Kuhner and I were shooting for an adorable egg but it branched off into a different art direction. Chris will be creating his own egg creature and I will be doing the same on my end. We are still producing concepts so nothing is set in stone as of yet. I thought I would post this Eggie baby concept for kicks and gigs.

Eggie Concepts





Its been quite some time since I posted anything. I had to go through several procedures for a spontaneous collapsed lung that occurred mid November. So with that said I have been doing some concept work with Chris Kuhner in the meantime during recovery. We both want to achieve something simple, cute, useful, and entertaining in the long run. This will be placed in Autodesk Maya once the 2D stages are completed. Here is concept #1.