Below is version 2 of my WIP. I fixed a few things other animators suggested that were pretty helpful. Still in the blocking stage. I am trying to convey that Malcolm is thinking of his good times with his lucky hat then expresses his happiness in the end. So far this is what I came up with as a result. Trying to "do a lot more of a lot less". - Kenny Roy
Dropbox link:
https://dl.dropboxusercontent.com/u/19255162/Putting_on_hat_ver2_blocking_2.mov
For this month I had intentions of creating my own personal animation, but instead I finally decided to join Kenny Roy's website. With this said, Kenny's exercise for this month is to place a hat on a character's head. Below is version 1 of a blockpass (staging/storytelling). I am enjoying the challenge so far.
https://dl.dropboxusercontent.com/u/19255162/Hat_2_Head_v1_GCopy.mov
For this month's entry, I skyped with my friend Alex and really tried to "animate the subtext" in my head. I wrote down notes as we were discussing the intriguing possibilities for the interaction between the two characters. I am proceeding to go with the rigs Patrick and Bonnie for this month.
Below is a screenshot of my latest animation. I focused mainly on the animation and added in minor backdrop models for the scene. The boxes the scooter passes are placeholders for the lighting that will be included in the final render. For now, I figured I would post this and wait for some critiques while I work on this month's 11 Second Club animation for August. Here is a link to the vimeo playblast > https://vimeo.com/71937100
Shown here is Jacc's 3D model in progress.
I finally decided on my updated version of Smartpac Jacc 2. I was fumbling around with the new look, but here are a few concepts. Now it's time to 3D model!
I have been focusing on trying to sharpen my lip sync animations. I decided to go with a Clint Eastwood vibe in this particular one I am currently working on. Before I jumped into things I really thought out what it is I wanted the audience to interpret. So as I storyboarded, I strategically tried to place the character, props, and cameras accordingly to make the animation understandable, smooth, and entertaining. Below is a shot I happened to enjoy. This animation is a WIP.